Heu je ne voit pas du tout ce que vous voulez dire car moi dans ma fonction de spawner véhicule j’ai ceci :
function OpenVehicleSpawnerMenu(type, station, part, partNum)
local playerCoords = GetEntityCoords(PlayerPedId())
PlayerData = ESX.GetPlayerData()
local elements = {
{label = _U(‘garage_storeditem’), action = ‘garage’},
{label = _U(‘garage_storeitem’), action = ‘store_garage’},
{label = _U(‘garage_police’), action = ‘police_garage’}
}
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle', {
title = _U('garage_title'),
align = 'top-left',
elements = elements
}, function(data, menu)
if data.current.action == 'buy_vehicle' then
local shopElements, shopCoords = {}
OpenShopMenu(shopElements, playerCoords, shopCoords)
elseif data.current.action == 'garage' then
local garage = {}
ESX.TriggerServerCallback('esx_vehicleshop:retrieveJobVehicles', function(jobVehicles)
if #jobVehicles > 0 then
for k,v in ipairs(jobVehicles) do
local props = json.decode(v.vehicle)
local vehicleName = GetLabelText(GetDisplayNameFromVehicleModel(props.model))
local label = ('%s - <span style="color:darkgoldenrod;">%s</span>: '):format(vehicleName, props.plate)
if v.stored then
label = label .. ('<span style="color:green;">%s</span>'):format(_U('garage_stored'))
else
label = label .. ('<span style="color:darkred;">%s</span>'):format(_U('garage_notstored'))
end
table.insert(garage, {
label = label,
stored = v.stored,
model = props.model,
vehicleProps = props
})
end
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle_garage', {
title = _U('garage_title'),
align = 'top-left',
elements = garage
}, function(data2, menu2)
if data2.current.stored then
local foundSpawn, spawnPoint = GetAvailableVehicleSpawnPoint(station, part, partNum)
if foundSpawn then
menu2.close()
ESX.Game.SpawnVehicle(data2.current.model, spawnPoint.coords, spawnPoint.heading, function(vehicle)
ESX.Game.SetVehicleProperties(vehicle, data2.current.vehicleProps)
TriggerServerEvent('esx_vehicleshop:setJobVehicleState', data2.current.vehicleProps.plate, false)
ESX.ShowNotification(_U('garage_released'))
end)
end
else
ESX.ShowNotification(_U('garage_notavailable'))
end
end, function(data2, menu2)
menu2.close()
end)
if Config.EnableSocietyOwnedVehicles then
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle_spawner',
{
title = _U('garage_title'),
align = 'top-left',
elements = elements
}, function(data, menu)
menu.close()
local vehicleProps = data.current.value
ESX.Game.SpawnVehicle(vehicleProps.model, vehicles[partNum].SpawnPoint, vehicles[partNum].Heading, function(vehicle)
ESX.Game.SetVehicleProperties(vehicle, vehicleProps)
local playerPed = PlayerPedId()
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
end)
TriggerServerEvent('esx_society:removeVehicleFromGarage', 'police', vehicleProps)
end, function(data, menu)
menu.close()
CurrentAction = 'menu_vehicle_spawner'
CurrentActionMsg = _U('vehicle_spawner')
CurrentActionData = {station = station, partNum = partNum}
end)
end
else
ESX.ShowNotification(_U('garage_empty'))
end
end, type)
elseif data.current.action == 'store_garage' then
StoreNearbyVehicle(playerCoords)
end
end, function(data, menu)
menu.close()
end)
end